Soluzione Gioco Doors e Rooms android e apple

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    Doors & Rooms Level 2-6, 2-7, 2-8, 2-9 and 2-10 Walkthrough
    by Calin, posted November 16, 2012 / 4 Comments

    We’re continuing today our trip through the complex Doors & Rooms escape the room game on Android devices with a walkthrough for Doors & Rooms Level 2-6, Level 2-7, Level 2-8, Level 2-9 and Level 2-10, which are the last five levels of the second chapter, Secret Door.

    The things are pretty complicated, but what it is to come is even more difficult – but until we get there, we should focus on completing this second chapter of the game and check out the Doors & Rooms walkthrough for Level 2-6 to 2-10 below!

    Doors & Rooms Level 2-6 walkthrough

    It’s all about the angle to look at the numbers, with the lines cutting them. The answer is 5293.
    Doors & Rooms Level 2-7 walkthrough

    You need to “play” the notes on the door on the bells. So tap all of them, from left to right, starting with the second bell, except for the final one! Now tap the first, then the final bell and it’s done!
    Doors & Rooms Level 2-8 walkthrough

    Tap on the coins until you get them all. One of them holds the correct code, and that is 1953.
    Doors & Rooms Level 2-9 walkthrough

    This is pretty tricky as you have to time your tapping perfectly: you need to tap the Start button, wait exactly 3 seconds, then tap the Stop button again. The timer will show you how close you were and when you get exactly 3 seconds, you can move on.
    Doors & Rooms Level 2-10 walkthrough

    Tap the top squares on the balance to show 3 and 5, and the bottom ones 1, 2 and 4.

    And this is it! You have completed the Doors & Rooms Chapter two with levels from 2-6 to 2-10. You can check out the walkthrough for the first five levels here and make sure to check back soon for more walkthroughs!

    UPDATE: The walkthrough for Chapter 3, Level 3-1 to 3-4 has been posted! Click here to check it out!

    Doors & Rooms Level 3-1, 3-2, 3-3, 3-4 Walkthrough
    by Calin, posted November 19, 2012 / No Comments

    Hello and welcome to a new set of Walkthrough guides for Doors & Rooms. This time we move to the really complex Chapter three and we check out the Level 3-1, Level 3-2, Level 3-3 and Level 3-4 walkthrough – these are some really difficult levels that we had some really tough time completing, but we’ve done it eventually and now I am here to share with you the guide.

    So let’s not waste any time and let’s get to business because there’s a lot of work to do to complete the Doors & Rooms Level 3-1 to 3-4 Walkthrough. Please note that you can (and will have to) drag the screen up, down, right and left to reveal more of the play area!

    Doors & Rooms Chapter 3 walkthrough
    Doors & Rooms Level 3-1 walkthrough

    1. Move up to see a box – get a can from inside.
    2. Drag the screen to the right (so you see more on the left) and tap the ambulance’s plate number. Use the can on it to reveal the code 5728.
    3. Tap the back doors and use the code to open it – get a crowbar from inside.
    4. Select the crowbar in your inventory and use it on the right door of the Ambulance. Get inside and turn on the engine – you will now see at the back of the ambulance the color code.
    5. Use the color code (yellow, green, red, blue) on the door to enter the hospital!
    Doors & Rooms Level 3-2 walkthrough

    1. Take the CD from the shelf. In your inventory, dismantle it and use the disk on the computer.
    2. The computer shows the clue about the password: C4 + A3 + B1 – E3. This means the shelves in the back and we have to imaginary set numbers and letter for the shelves – the long line is with letters (A to F) and the shorter, numbers (1 to 5). Now all we have to do is to find the “coordinates” and the numbers there.
    3. So we have a photo with code 1221 at C4, for example, a plate with code 1983 at A3, books with code 2485 at B1 and finally at E3 we can see the number 2012. After doing the math, we get 1221 + 1983 + 2485 – 2012 = 3677. This is the code!
    4. Now tap the safe on the shelves on the last row and use the code (3677) to open it. Get the key and use it on the door and you’re out!
    Doors & Rooms Level 3-3 walkthrough

    1. Open the drawer on the left and get the ID. Take charts from the top and observe both items in the inventory (the chart has blood types, while the ID has the number 1485 on it)
    2. Tap the box and use the code (1485) to open it – get the USB drive and use it in your inventory to place it on the big projector on the desk. An image of a body and indications of the correct order can be seen on the screen
    3. Tap the big panel on the wall and tap all the buttons correctly to reveal the names:

    4. Get the piece of bone in the safe and observe it. Hmm… it says something about Shadow. Let’s see what happens if we put it front of the charts on the wooden thing there – check out it’s shadow and you will see that it looks like numbers: 31371. Use this code on the door to open it and you’re out!
    Doors & Rooms Level 3-4 walkthrough

    1. Take from the screen the parts for the pool stick. There is also a piece of chalk on the couch (apparently unusable). However, combine the bits of the pool stick in your inventory.
    2. Move to the right a bit and get a piece of paper from the trash. There’s also a new billiards chalk in the microwave oven. Finally, you can take the thirds chalk from the floor in front of the door. I don’t really know if these actions must be performed to complete the level, but it does not hurt!
    3. Drag the screen left and you will see a coin on the ceiling. Use the pool stick with it and get the coin, then use it on the drinks machine. Observe the coke can to see 5 red, 4 purple, 3 blue, 2 orange and 1 white.
    4. Move to the panel to the left of the drinks machine and set up the buttons:

    1 – white – D
    2 – Orange – A
    3 – Blue – E
    4 – Purple – C
    5 – Red – B

    5. Now move to your inventory and disassemble the piece of paper. On it, you will see the guide for colors. There are also the colors on the TV screen now, and combining those, we get the code for the door: 43158
    6. Use the code on the door and you can proceed to the next level!

    And we have completed four more stages in Doors & Rooms, with level 3-1, 3-2, 3-3 and 3-4 now completed. These were some really tough and challenging levels and there’s even more to come so stick with Android Entity to get all the walkthrough for the game!

    Until we have ready the rest of the walkthrough, you can always check back the Doors & Rooms Level 2-6 to 2-10 walkthrough if you still need help there!

    UPDATE: We have published the walkthrough for levels 3-5 to 3-7 so check them out for the final steps for this chapter!

    Doors & Rooms Level 3-5, 3-6 and Level 3-7 Walkthrough
    by Calin, posted November 20, 2012 / No Comments

    And we are back with the last set of walkthroughs for Doors & Rooms, for chapter 3 and the most difficult set of missions so far. As you can see, it took us a great deal of time to complete these missions but today we’re fortunately ready to share with you the Doors & Rooms Level 3-5, 3-6 and Level 3-7 walkthrough to what are clearly the best and most challenging stages of the game so far.

    So if you got stuck playing any of the levels of this amazing escape the room game, check out the solutions below and you will immediately know what to do next. Have fun!

    Doors & Rooms Level 3-5 walkthrough

    1. Move up a bit and get the scalpel on the table. Also, check out the monitor for the clue: the red and orange numbers must be turned into an average (90 and 75).
    2. Tap the sheets and you will see a bear. Use the scalpel with its tummy and tap the incision. We need to write there the averages: 90 for red and 75 for orange. Now get the ID card.
    3. Go right and take the radiography from the sink. Use it on the window to the left. Now use the ID card on the control panel and you will see that numbers 8888 will be lit above the door.
    4. Now we have to think deeply – if we were to put the radiography signs over the numbers, we would get the following word: PUSH. So tap the panel to the right of the door and tap PUSH to be allowed to exit the room!
    Doors & Rooms Level 3-6 walkthrough

    1. Get the hanging necklace from the left of the bed, the piece of cloth from the right side of the bet and the cutter in the top drawer. Finally, take the bottle on the floor. Scroll right and get a rope from under the bed.
    2. Use the necklace with the tip right of the binds and tap again in the same spot to see a code: PLEDGE
    3. Tap the painting on the wall. Combine in the inventory the bottle with the cloth, then use the cloth with the red house in the painting. An X appears – use the cutter with it.
    4. Tap the laptop sitting on the bed. Enter the code (PLEDGE). There is a smiley or sign on the screen. If we look at the keyboard keys, the numbers that would make those symbols are 9660.
    5. Go to the painting again and tap the safe that was under the X. Enter the 9660 code and get the key.
    6. Finally, use the key to open the window. Use the rope on the radiator next to the window and exit!
    Doors & Rooms Level 3-7 walkthrough

    1. Get the blue bottle from a top shelf, the gray one from the drawers to the left and also pick up the items from the drawers (items for a microscope). Also get the blood samples on the safe.
    2. Move right a bit and take a small piece of paper that is between some black bottles on those shelves. You can observe it in your inventory to get some extra clues.
    3. Now, let’s repair the microscope! Put the head of it and the other piece in the right spots then use the blood samples with then and tap to look.
    4. Now we have to go and check out the blood charts on the table – use the colored bottles with each of the rows and you will get the clues about the blood group of the patients: Sila (AB), Uj (RH-O), Ruly (A), Aska (RH-A) Miro (B), Max (O)
    5. Looking at the paper with the cell numbers and the clue, we end up finding you that the white circle is a 3, the black one is a 2 and the star symbol is 1.
    6. Finally, using these numbers (as blood type numbers), after looking at the blood samples of the patients, we finally get the code: 697956 and we can only hope that the next challenges won’t come with a level of difficulty as demonic as this one!

    But this is it! You have completed the Doors & Rooms chapter three and you have here all the walkthrough you need for level 3-5, 3-6 and 3-7, the most difficult levels of the game so far. Check out the previous walkthrough if you still need help with that or make sure to check back soon with us for an update when the game… gets updated!

    UPDATE: Chapter 4 has been released and you can check out the walkthrough here for the first 5 levels!


    Doors & Rooms 4-1 to 4-5 Walkthrough (Chapter 4: Claustrophobia)
    by Calin, posted November 28, 2012 / No Comments

    The amazing Doors & Rooms logic game for Android has been updated today with a new chapter, Chapter 4: Claustrophobia, bringing us a series of no less than 10 new challenges, and I am here to share with you a walkthrough for each of them.

    We’ll start in this article with a Doors & Rooms walkthrough for level 4-1, 4-2, 4-3, 4-4 and 4-5, which is quite a lot judging from the difficulty of the game. So let’s not waste any time and let’s check out the Doors & Rooms chapter 4 walkthrough below!
    Doors & Rooms 4-1 walkthrough

    Tap the tiles diagonally, from the bottom left one to the top right one and the door will open

    Doors & Rooms 4-2 walkthrough

    1. Get a hammer from the bottom left and a skull from the top left area.
    2. In your inventory, combine the hammer and the skull to get a pile of dust. Use it with the left of the wall, where there is the code for the path to follow (tap the painting on the wall to zoom in)

    3. Tap the arrows to the right of the door and tap them in the following order, according to the wall instructions: right, down, down, right, right, up, right, right, down, down, left, down, down, right, right.
    Doors & Rooms 4-3 walkthrough

    1. Tap and get the wheel on the skeleton on the ground. Take a purple thing around its neck and a paper from its right hand.
    2. Get the big pole to the right, a small hammer and another wheel from the wall. Tap the person standing there and get two wheels.
    3. In your inventory, combine the pole with the hammer and use the resulting thing with the wheel on the wall in front (with an orange cap). Take the wheel that fell at the feet of the skeleton.
    4. Tap the wheels on the wall to the left and place in the top corner the red wheel from your inventory, to the right the metallic grey one and for the last one (bottom) go to your inventory and combine the yellow and blue wheels. The mechanism starts turning now.
    5. Tap the door and exit!
    Doors & Rooms 4-4 walkthrough

    Check out the numbers that appear on the blades whenever they are out. The number that is in the direction of the 1 is part of the code (so for the top one, we have 0101, which means that we get 4 and 1, and by adding them we get 5). The right blade has 0011, so 2 plus 1, which is 3. And so on for the rest of the blades, to get the code: 8543. Tap it on the safe and exit!
    Doors & Rooms 4-5 walkthrough

    1. From the floor, take the teddy, the key under the table, the matches on the table and the bottle.
    2. In your inventory, dismantle the teddy to get a ton of pieces. Then dismantle the body again for a piece of cotton. Also, dismantle one of the arms (the right one) to get a gem. Finally, combine the bottle with the cotton.
    3. Use the matches to light the candle on the table.
    4. Use the wrench with the pipe (to its left) to remove a bit. Quickly go to the inventory and use the piece of cotton with the hole in the pipe, otherwise it’s game over.
    5. Take the pipe from the inventory and place it over the candle. Then put the jewel on top and it will show the code above: 389465.
    6. We have to enter the code on the counter to the left of the door. The top pieces have a value of 5, while the bottom ones have a value of 1. So tap on the left the bottom pieces three times; next tap the top one and the bottom pieces 3 times; next tap all the pieces from top and bottom; next tap all the bottom pieces, then the top piece and just one from the bottom and finally just the top piece (as seen in the image below):

    7. Tap the door and you are out!

    And this is it! We have completed the Doors & Rooms walkthrough for Chapter 4, stages 4-1 to 4-5 and it was a really difficult ride to get all the way here. But hopefully, you had a great time completing these levels! Stay tuned for the rest of the walkthrough for this new chapter as soon as I get the levels figured out. Until then, though, you can check out the previous walkthrough.

    UPDATE: I have posted the walkthrough for three more levels of this chapter, and you can check it out here.

    Doors & Rooms 4-6 to 4-8 Walkthrough
    by Calin, posted November 29, 2012 / No Comments

    I finally managed to squeeze my brain for the solution for Doors & Rooms level 4-6, 4-7 and 4-8 and I am glad to be here, ready to share it with you. Things are getting more and more difficult here, as you probably realized by yourself, but still the game provides a whole lot of fun and, even though you get stuck, this walkthrough will help you get past your obstacle and keep moving and exploring the game’s great world.

    So let’s not waste any time now and let’s check out below the Doors & Rooms 4-6 to 4-8 walkthrough instructions!

    Doors & Rooms 4-6 walkthrough

    1. It’s all dark here, not an error of your phone! Scroll to the right until you notice a small sparkle. Take that (it’s a lighter) and use it in your inventory. When you tap on the screen, it will light for just a second, enough to let you see a candle to the left – tap on it and we have light!
    2. Take the five bottles on the shelf, a plank from the floor and the pliers under the table. Finally, tap the typing machine and get the piece of paper.
    3. Now, select each of the bottles in your inventory and place them on the circle in the bottom right corner. The order is important: red, yellow, green, blue, purple. The circle should be green now. (you see the order on the wall)
    4. Zoom into the body in the corner and use the pliers on all the strings on its mouth. Pick up the missing keys from the typing machine.
    5. If you get into your inventory, you will notice that each of the keys has a number under it. Each number corresponds to its position in the alphabet (so A is 1, B is 2 and so on). In the inventory, we see that the E and L keys are bloody. So we have a bit of the code: 5 and 12.
    6. Now go to the typing machine and notice the other two letters: H (8) and P (16). Look at the piece of paper to see how they were written and you get the code.
    7. Zoom into the lock and use the code: 8 , 5, 1, 2, 1, 6. And you’re out!
    Doors & Rooms 4-7 walkthrough

    1. Take the shovel in the upper left corner and use it to dig up the skeletons in the 4 graves. Pick up the small crosses with a red light from each of them.
    2. Zoom into the puzzle on the gray tomb and place the pieces from your inventory with the red dots near the red dots there.
    3. Now to the very cryptic puzzle: we see that we have to extract the skeletons facing right from those facing left to get the code. But what does that mean? Well, it’s a clock so the hands are the hour and the feet are the minutes. And even though more of a guessing game, we end up realizing that the left skeleton shows the hour 12:20 and the right one 1:45. So if we extract 1.45 hours from 12.20, we get 10:35.
    4. Tap the code near the door and enter this: 1035 and you are out!
    Doors & Rooms 4-8 walkthrough

    1. Pick up a pen from the desk, a screwdriver’s head from the shelf and tap the piece of paper over the desk to notice the circled 15.
    2. In your inventory, first dismantle the pen, then combine the screwdriver’s head with the top part to get a screwdriver.
    3. Use the screwdriver with the electrical panel to the right and turn it off. Go back and safely take the key from the water.
    4. Use the key with the box near the desk and pick up the notebook and tape. Observe the notebook for the password: the letters are actually directions, so the first one, RRUL is Right, Right, Up Left (from the circled 15 on the calendar).
    5. But first we have to stop the electrical leak, so select the tape and zoom in on the broken wire in the water, then use the tape with it. Then turn the power back on.
    6. Now we can go to the calendar and following the instructions, we get the next numbers: 9 (from Right, Right, Up, Left), 27 from Down, Left, Left, Down and 3. So the code is 9273. Use it on the panel near the door and you’re out!

    And this is it! You have completed three more levels of the Doors & Rooms puzzle game for Android, and we’re talking about the walkthrough for levels 4-6 to 4-8 here. I will soon be back with the walkthrough for the next two levels (which are really challenging), but until then if you still need help, you can check out the walkthrough for the first 5 levels of Chapter 4.

    UPDATE: The walkthrough for the last levels of Chapter 4 has been published and you can check it out right now!

    Doors & Rooms 4-9 and 4-10 Walkthrough
    by Calin, posted November 29, 2012 / No Comments

    Finally, I am here to share with you the walkthrough for Doors & Rooms level 4-9 and 4-10, the last two challenging stages of the fourth chapter of this Android Puzzle game. Things are not easy at all and it was pretty tough to figure everything out and I had to use most of my hints on this one, but eventually I managed to do it and I am here to share with you the walkthrough for these last two stages.

    So if you got stuck and need help to get past an obstacle, check out the Doors & Rooms walkthrough for level 4-9 and 4-10 below and learn how to beat Chapter 4: Claustrophobia in the game!

    Doors & Rooms 4-9 walkthrough

    1. Take the scroll from the skeleton’s hand: it’s a photo. Observe it in your inventory and you will see it says: “a NEW SENSE of lady”.
    2. The NEW SENSE is the code here, and each letter actually refers to a cardinal point. So N is North, E is Est and so on.
    3. This means that we have to tap the paintings on the walls in the correct order and see how many pearls the necklace has to get the correct code. The correct order is: left wall, front wall, back wall, right, front, left, right, front. (so north has 7, East has 5, W has 9 and S has 4).
    4. After checking out all the necklace bits, and using the order on the picture, we get the code: 759 45745. Write this code near the dynamite to turn it off (don’t forget to tap the enter button too).
    5. Now open the door and move to the last level of this chapter!
    Doors & Rooms 4-10 walkthrough

    1. This is again a very cryptic puzzle – we’re actually talking about a clock (just turn your phone as you normally hold it vertically and you will see that the numbers are actually a clock!). Therefore, the stars indicate the hours on the clock and the two lighted up planets are what matters for us.
    2. So judging from their position on the clock, the right (or to, depending how you keep the phone) planet is at 3 o’clock and the left or bottom one at 8.
    3. We now have to find out which is the minute hand and which is the hour. We do this by looking at the length of the beams: the 3 one is longer and the 8 one is shorter, which means that the clock shows the hour is 8:15.
    4. Tap the big circle near the door – on the left side, tap it 8 times (for the 8), the middle is 1 (the first number of 15) and the second 5 – the second number. Now the hour is correct and you can exit!

    And this is it! The walkthrough for Doors & Rooms chapter 4 is complete and we can now only wait for the 5th chapter to be released. Until that happens and I will hopefully be able to complete the chapter soon enough to write a timely walkthrough, you can still check out the walkthrough for the previous levels.
     
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